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Advanced methodologies and technologies in media and communications Advances in multimedia and interactive technologies (AMIT) book series./ Mehdi Khosrow-Pour, D.B.A., [editor].

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dc.contributor.author Khosrow-Pour Mehdi
dc.date.accessioned 2024-01-29T21:36:18Z
dc.date.available 2024-01-29T21:36:18Z
dc.date.issued 2019
dc.identifier.citation Advanced methodologies and technologies in media and communications Advances in multimedia and interactive technologies (AMIT) book series. - 1 online resource (xviii, 752 pages) : - URL: https://libweb.kpfu.ru/ebsco/pdf/1903258.pdf
dc.identifier.isbn 9781522576020
dc.identifier.isbn 1522576029
dc.identifier.issn 2327-9303
dc.identifier.uri https://dspace.kpfu.ru/xmlui/handle/net/179662
dc.description Includes bibliographical references and index.
dc.description.abstract "This book provides emerging research on the modern effects of media on cultures, individuals, and groups. While highlighting a range of topics such as social media use and marketing, media influence, and communication technology, this book explores how these advancements shape and further the global society"--
dc.description.tableofcontents Section 1. Communications theory. Chapter 1. Communication, information, and pragmatics ; Chapter 2. Data journalism ; Chapter 3. Investigating diachronic variation and change in new varieties of English ; Chapter 4. Negotiating local norms in online communication -- Section 2. Gaming. Chapter 5. Application of gamification to blended learning in higher education ; Chapter 6. Chemistry learning through designing digital games ; Chapter 7. Clinical use of video games ; Chapter 8. Leveraging the arduino platform to develop information technology devices ; Chapter 9. Educational serious games design ; Chapter 10. Exposure to video games and decision making ; Chapter 11. Learning with games and digital stories in visual programming ; Chapter 12. The process model of gameplay to understand digital gaming outcomes ; Chapter 13. Serious games advancing the technology of engaging information ; Chapter 14. Towards modelling effective educational games using multi-domain framework -- Section 3. Language studies. Chapter 15. Mobile testing system for developing language skills ; Chapter 16. Nominalizations in requirements engineering natural language models ; Chapter 17. Word formation study in developing naming guidelines in the translation of English medical terms into Persian -- Section 4. Multimedia technology. Chapter 18. Adaptive hypermedia systems ; Chapter 19. Group synchronization for multimedia systems ; Chapter 20. Metadata standards in digital audio ; Chapter 21. Multimedia-enabled dot codes as communication technologies ; Chapter 22. Semantically enhanced authoring of shared media ; Chapter 23. Transmedia and transliteracy in nemetical analysis -- Section 5. Social networking and computing. Chapter 24. Adolescents' food communication in social media ; Chapter 25. Agent-based social networks ; Chapter 26. Aspects of various community detection algorithms in social network analysis ; Chapter 27. Classification of traffic events notified in social networks' texts ; Chapter 28. Communication privacy management and mediated communication ; Chapter 29. The dual nature of participatory web and how misinformation seemingly travels ; Chapter 30. Effective cultural communication via information and communication technologies and social media use ; Chapter 31. From the psychoanalyst's couch to social networks ; Chapter 32. The internet behavior of older adults ; Chapter 33. Issues and challenges in enterprise social media ; Chapter 34. Mapping the dissemination of the theory of social representations via academic social networks ; Chapter 35. The netlab network ; Chapter 36. Online dating/dating apps ; Chapter 37. Online prosocial behaviors ; Chapter 38. Online social networking behavior and its influence towards students' academic performance ; Chapter 39. Parental mediation of adolescent technology use ; Chapter 40. The qualities and potential of social media ; Chapter 41. Short history of social networking and its far-reaching impact ; Chapter 42. Social media and business practices ; Chapter 43. Social media credit scoring ; Chapter 44. Social network analysis and the study of university industry relations ; Chapter 45. Social networking and knowledge sharing in organizations ; Chapter 46. Understanding the potentials of social media in collaborative learning ; Chapter 47. Using social media to increase the recruitment of clinical research participants ; Chapter 48. Why it is difficult to disengage from Facebook -- Section 6. Sports and entertainment. Chapter 49. Mining sport activities ; Chapter 50. Sport exergames for physical education.
dc.language English
dc.language.iso en
dc.relation.ispartofseries Advances in multimedia and interactive technologies (AMIT) book series
dc.relation.ispartofseries Advances in multimedia and interactive technologies (AMIT) book series.
dc.subject.other Mass media.
dc.subject.other Communication.
dc.subject.other Social media.
dc.subject.other Mass media -- Influence.
dc.subject.other PSYCHOLOGY / Social Psychology
dc.subject.other Communication.
dc.subject.other Mass media.
dc.subject.other Mass media -- Influence.
dc.subject.other Social media.
dc.subject.other Electronic books.
dc.title Advanced methodologies and technologies in media and communications Advances in multimedia and interactive technologies (AMIT) book series./ Mehdi Khosrow-Pour, D.B.A., [editor].
dc.type Book
dc.contributor.org IGI Global,
dc.description.pages 1 online resource (xviii, 752 pages) :
dc.collection Электронно-библиотечные системы
dc.source.id EN05CEBSCO05C152


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