Аннотации:
© 2018 IEEE. The present level of the technology development gives various opportunities to implement methods never used or seen before. Different solutions emerge, and one of the most critical goals for the scientific society is to establish a strong link of the new technology with the methods used traditionally in particular areas. In this article we would like to discuss how two relatively new approaches to education process, Learning Analytics (LA) and Serious Games (SG), can interrelate between each other with reference to the classroom implementation. We will review the role of LA in the context of SG and vice versa and discuss possible and actual limitation that could confine the positive results of such interrelation.