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| Engagement in the course of programming in higher education through the use of gamification | 277 |
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| Engagement in the course of programming in higher education through the use of gamification | 8 | 14 | 8 | 8 | 26 | 6 | 2 |
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| SCOPUS16155289-2019-18-3-SID85069727878-p1.pdf | 19 |
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| Russia | 75 |
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