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Engagement in the course of programming in higher education through the use of gamification | 132 |
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Engagement in the course of programming in higher education through the use of gamification | 2 | 4 | 2 | 4 | 3 | 0 | 2 |
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SCOPUS16155289-2019-18-3-SID85069727878-p1.pdf | 6 |
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