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Pedagogical Conditions for the Use of Game Applications in English Lessons

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dc.contributor Казанский федеральный университет
dc.contributor.author Khayrutdinov Ramil Ravilovich
dc.contributor.author Muhametzyanova Flera Gabdulbarovna
dc.contributor.author Yusupov Ildar Masgudovich
dc.contributor.author Litvina Lliya Mikhaylovna
dc.contributor.author Stepanova Kamilla Igorevna
dc.contributor.author Khoraskina Rezida Ilgizovna
dc.date.accessioned 2026-05-19T07:46:28Z
dc.date.available 2026-05-19T07:46:28Z
dc.date.issued 2022
dc.identifier.citation Pedagogical Conditions for the Use of Game Applications in English Lessons / R.R. Khayrutdinov, R.G. Mukhametzyanova, I.M. Yusupov, L.M. Litvina, K.I. Stepanova, R.I. Khoraskina // Res Militaris - 2022. - Vol. 12. - № 3. - P. 512-518.
dc.identifier.uri https://dspace.kpfu.ru/xmlui/handle/net/185918
dc.description.abstract Students at the beginning of learning English have a great desire to study it, but due to a number of different reasons, this subject loses its attractiveness for them, lagging students consider it one of the most difficult, and, therefore, unloved. The choice and nature of the use of a particular method, means, or method of teaching depends on whether the educational activity in English lessons for children will be joyful and interesting or burdensome.The use of games in teaching English is an appropriate and effective technique, helps to create a game situation that reflects reality, develop a strategy for mastering new knowledge, offer motivation when learning English - a necessity that does not deny traditional approaches, but serves as an excellent complement to them. The introduction of gamification in teaching foreign languages changes the way the educational process is organized, this can help overcome the fear of mistakes.If we talk about the implementation of gamification in distance learning, which is especially important in the context of a pandemic, it should be noted that in this form of training there is a weak emotional component that connects the teacher and students, as well as students with each other. Therefore, it is necessary to use various additional gamification elements that enhance engagement by involving the emotions of students.
dc.language.iso en
dc.relation.ispartofseries Resmilitaris
dc.rights открытый доступ
dc.subject gamification
dc.subject computer game
dc.subject mobile game
dc.subject game application
dc.subject English.
dc.subject.other Народное образование. Педагогика
dc.title Pedagogical Conditions for the Use of Game Applications in English Lessons
dc.type Article
dc.contributor.org Институт международных отношений, истории и востоковедения
dc.description.pages 512-518
dc.relation.ispartofseries-issue 3
dc.relation.ispartofseries-volume -
dc.pub-id 326277


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