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Hands-On GUI Application Development in Go: Build Responsive, Cross-Platform, Graphical Applications with the Go Programming Language.

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dc.contributor.author Williams Andrew.
dc.date.accessioned 2024-01-26T21:38:05Z
dc.date.available 2024-01-26T21:38:05Z
dc.date.issued 2019
dc.identifier.citation Williams. Hands-On GUI Application Development in Go: Build Responsive, Cross-Platform, Graphical Applications with the Go Programming Language. - Birmingham: Packt Publishing Ltd, 2019 - 1 online resource (432 pages) - URL: https://libweb.kpfu.ru/ebsco/pdf/2035757.pdf
dc.identifier.isbn 1789131162
dc.identifier.isbn 9781789131161
dc.identifier.uri https://dspace.kpfu.ru/xmlui/handle/net/178518
dc.description Object model and event handling
dc.description.abstract Hands-On GUI Application Development in Go will help you to extend your knowledge of Golang and become a confident graphical application developer with Go. The book explores many graphical libraries available for Go to show how GUIs can be created for applications. This book is a guide to the most popular Go GUI Frameworks and techniques.
dc.description.tableofcontents Cover; Title Page; Copyright and Credits; About Packt; Contributors; Table of Contents; Preface; Section 1: Graphical User Interface Development; Chapter 1: The Benefits of Native Graphical Applications; Return of the graphical application; Personal computers; From desktop to internet; Smart phones, apps, and customer retention; Native performance; Integrated user experience; Reliability and offline functionality; Maintainability and testing; Summary; Chapter 2: Graphical User Interface Challenges; Standard look and feel or app theme; GUIs and visual hierarchy; Multiple documents
dc.description.tableofcontents Accessory windowsVisual hierarchy; Mobile standards; Concurrency and multi-threading; Switching threads; Avoiding complexity; Web services and cloud integration; Communications; Data parsing; Standard components; Developing for multiple platforms; Cross-platform APIs; Icons and design; Testing; Packaging and distribution; Summary; Chapter 3: Go to the Rescue!; Introduction; Cross-platform for any application; Cross-compiling; Standard library; Concurrency in language design; Goroutines; Channels; The sync package; Web services included as standard; Choosing your look and feel; Summary
dc.description.tableofcontents Section 2: Toolkits Using Existing WidgetsChapter 4: Walk -- Building Graphical Windows Applications; Background and aims; Get started with walk; Setup; Code; Build; Run; Benefits of a declarative API; Compared with the native API; Using both APIs for flexibility; Building a user interface; Style; Layout; Toolbar and menu; Communicating with the GUI; View model; Detail view; List view; Background processing; Walk in a cross-platform application; Summary; Chapter 5: andlabs UI -- Cross-platform Native UIs; Background and history; Getting started with andlabs UI; Prerequisites; Microsoft windows
dc.description.tableofcontents MacOSLinux; Setup; Rebuilding the UI library (workaround); Code; Build; Run; Generic API for multiple platforms; Controls; Box; Containers; Widgets; Menu; Area and drawing; Building a user interface; Style; Layout; Main email window; Email compose dialog; Toolbar and menu; Communicating with the GUI; Background processing; Example; Challenges with multiple native GUIs; Consistent style; Brand styles; User experience; Testing; Cross-compilation; Building for Linux on macOS or windows; macOS; Windows; Building for windows on Linux or macOS; Building for macOS on Linux or Windows
dc.description.tableofcontents A better solutionSummary; Chapter 6: Go-GTK -- Multiple Platforms with GTK; GTK+ background; Getting started with Go-GTK; Prerequisites; Installing GTK+; macOS; Windows; Linux; Install Go-GTK; Build; Run; Signals and namespaces; Signals; Passing data; Namespaces; Sample application; Layout; Compose layout; Signaling; Thread handling; Cross compilation; Theming; Summary; Chapter 7: Go-Qt -- Multiple Platforms with Qt; Qt background; Getting started with therecipe/qt; Prerequisites; Preparing CGo; Installing Qt; macOS; Windows; Linux; License / Qt account; Installing qt (the bindings); Build; Run
dc.language English
dc.language.iso en
dc.publisher Birmingham Packt Publishing Ltd
dc.subject.other Graphical user interfaces (Computer systems)
dc.subject.other Go (Computer program language)
dc.subject.other Go (Computer program language)
dc.subject.other Graphical user interfaces (Computer systems)
dc.subject.other Electronic books.
dc.title Hands-On GUI Application Development in Go: Build Responsive, Cross-Platform, Graphical Applications with the Go Programming Language.
dc.type Book
dc.description.pages 1 online resource (432 pages)
dc.collection Электронно-библиотечные системы
dc.source.id EN05CEBSCO05C1356


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