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Hands-on reinforcement learning for games: implementing self-learning agents in games using artificial intelligence techniques/ Micheal Lanham.

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dc.contributor.author Lanham Micheal
dc.date.accessioned 2024-01-26T21:33:17Z
dc.date.available 2024-01-26T21:33:17Z
dc.date.issued 2020
dc.identifier.citation Lanham. Hands-on reinforcement learning for games: implementing self-learning agents in games using artificial intelligence techniques - 1 online resource (1 volume) : - URL: https://libweb.kpfu.ru/ebsco/pdf/2346941.pdf
dc.identifier.isbn 9781839216770
dc.identifier.isbn 1839216778
dc.identifier.uri https://dspace.kpfu.ru/xmlui/handle/net/178289
dc.description.abstract The AI revolution is here and it is embracing games. Game developers are being challenged to enlist cutting edge AI as part of their games. In this book, you will look at the journey of building capable AI using reinforcement learning algorithms and techniques. You will learn to solve complex tasks and build next-generation games using a ...
dc.language English
dc.language.iso en
dc.subject.other Machine learning.
dc.subject.other Artificial intelligence.
dc.subject.other Reinforcement learning.
dc.subject.other Computer games -- Programming.
dc.subject.other Application software -- Development.
dc.subject.other Computer games -- Programming.
dc.subject.other Electronic books.
dc.title Hands-on reinforcement learning for games: implementing self-learning agents in games using artificial intelligence techniques/ Micheal Lanham.
dc.type Book
dc.description.pages 1 online resource (1 volume) :
dc.collection Электронно-библиотечные системы
dc.source.id EN05CEBSCO05C488


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