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dc.contributor.author | Mishra Pratika | |
dc.contributor.author | Dham Swati Oberoi | |
dc.date.accessioned | 2024-01-26T21:30:44Z | |
dc.date.available | 2024-01-26T21:30:44Z | |
dc.date.issued | 2019 | |
dc.identifier.citation | Application of gaming in new media marketing - 1 online resource. - URL: https://libweb.kpfu.ru/ebsco/pdf/1869080.pdf | |
dc.identifier.isbn | 9781522560654 | |
dc.identifier.isbn | 1522560653 | |
dc.identifier.uri | https://dspace.kpfu.ru/xmlui/handle/net/178158 | |
dc.description.abstract | "This book captures various aspects of gaming and innovation that is facilitated and can be further improvised by digital innovation. It emphasizes upon areas such as the meaning and relevance of advergaming in marketing, its growth, recent trends, practices, issues and main challenges. It also explores the role of gaming and new media marketing"-- | |
dc.language | English | |
dc.language.iso | en | |
dc.subject.other | Internet marketing. | |
dc.subject.other | Internet games. | |
dc.subject.other | Internet games. | |
dc.subject.other | Internet marketing. | |
dc.subject.other | BUSINESS & ECONOMICS / Industrial Management | |
dc.subject.other | BUSINESS & ECONOMICS / Management | |
dc.subject.other | BUSINESS & ECONOMICS / Management Science | |
dc.subject.other | BUSINESS & ECONOMICS / Organizational Behavior | |
dc.subject.other | Electronic books. | |
dc.title | Application of gaming in new media marketing/ Pratika Mishra and Swati Oberoi Dham, editors. | |
dc.type | Book | |
dc.description.pages | 1 online resource. | |
dc.collection | Электронно-библиотечные системы | |
dc.source.id | EN05CEBSCO05C145 |