Kazan Federal University Digital Repository

University Students’ Views on the Application of Gamification in Distance Education

Show simple item record

dc.contributor.author Ozcinar Z.
dc.contributor.author Orekhovskaya N.A.
dc.contributor.author Svintsova M.N.
dc.contributor.author Panov E.G.
dc.contributor.author Zamaraeva E.I.
dc.contributor.author Khuziakhmetov A.N.
dc.date.accessioned 2022-02-09T20:42:25Z
dc.date.available 2022-02-09T20:42:25Z
dc.date.issued 2021
dc.identifier.issn 1868-8799
dc.identifier.uri https://dspace.kpfu.ru/xmlui/handle/net/169716
dc.description.abstract Abstract—The COVID-19 affecting the whole world has also affected education. Education has changed from face-to-face education to distance education. In distance education, it is the most basic duty of teachers to increase students’ participation in the lesson, motivate their learning and increase their motivation. Gamification, which is one of the new learning approaches that has come to the fore in the education process, can be used for active learning activities in this model. This study was aimed to determine university students’ views on gamified gamification activities were used in the teaching process. In this study, the qualitative research method was used. The study group of the research consists of 30 second-grade students studying at North Cyprus and some Russian Universities, in the Faculty of Education, Department of Preschool Education. The application was carried out within the scope of the computer I course in the 2020–2021 fall semester. The interview form developed by the researchers was used as a data collection tool within the scope of the research. In preparing the interview questions, the final form of the questions was given by taking the opinions of four experts. Content analysis was used in the study of the findings and results section.
dc.relation.ispartofseries International Journal of Emerging Technologies in Learning
dc.subject computer lesson
dc.subject distance education
dc.subject gamification
dc.subject motivation
dc.subject opinion
dc.subject preschool
dc.subject university student
dc.subject university students
dc.title University Students’ Views on the Application of Gamification in Distance Education
dc.type Article
dc.relation.ispartofseries-issue 19
dc.relation.ispartofseries-volume 16
dc.collection Публикации сотрудников КФУ
dc.relation.startpage 4
dc.source.id SCOPUS18688799-2021-16-19-SID85118510593


Files in this item

This item appears in the following Collection(s)

  • Публикации сотрудников КФУ Scopus [24551]
    Коллекция содержит публикации сотрудников Казанского федерального (до 2010 года Казанского государственного) университета, проиндексированные в БД Scopus, начиная с 1970г.

Show simple item record

Search DSpace


Advanced Search

Browse

My Account

Statistics