dc.contributor.author |
Medvedeva O. |
|
dc.contributor.author |
Minnegalieva C.B. |
|
dc.contributor.author |
Khairullina L.E. |
|
dc.contributor.author |
Gilemzyanov A.F. |
|
dc.date.accessioned |
2022-02-09T20:38:01Z |
|
dc.date.available |
2022-02-09T20:38:01Z |
|
dc.date.issued |
2021 |
|
dc.identifier.issn |
1613-0073 |
|
dc.identifier.uri |
https://dspace.kpfu.ru/xmlui/handle/net/169487 |
|
dc.description.abstract |
This paper shows how to create an animation of a game character for a mobile application with augmented reality. The primary value of augmented reality is the manner in which components of the digital world blend into a person's perception of the real world, not as a simple display of data, but through the integration of immersive sensations, which are perceived as natural parts of an environment. The Unity platform, Vuforia SDK and Android OS were used for work. For this work, the Fighting Unity-Chan model was downloaded. This is an animation resource pack that specializes in fighting games. To create a smooth and correct transition between animations, animator was created, in which all animations are shown taking into account the time of their action. |
|
dc.relation.ispartofseries |
CEUR Workshop Proceedings |
|
dc.subject |
Augmented reality |
|
dc.subject |
Education |
|
dc.subject |
Education technology |
|
dc.subject |
Gamification |
|
dc.subject |
Mobile application |
|
dc.subject |
Unity3D |
|
dc.subject |
Vuforia platform |
|
dc.title |
Gamification and augmented reality in education |
|
dc.type |
Conference Proceeding |
|
dc.relation.ispartofseries-volume |
2910 |
|
dc.collection |
Публикации сотрудников КФУ |
|
dc.relation.startpage |
39 |
|
dc.source.id |
SCOPUS16130073-2021-2910-SID85111052271 |
|