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Formation of Computational Thinking Skills Using Computer Games in Teaching Mathematics

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dc.contributor.author Soboleva E.V.
dc.contributor.author Sabirova E.G.
dc.contributor.author Babieva N.S.
dc.contributor.author Sergeeva M.G.
dc.contributor.author Torkunova J.V.
dc.date.accessioned 2022-02-09T20:36:44Z
dc.date.available 2022-02-09T20:36:44Z
dc.date.issued 2021
dc.identifier.issn 1305-8215
dc.identifier.uri https://dspace.kpfu.ru/xmlui/handle/net/169357
dc.description.abstract The research is relevant as educational computer games are included in students' mathematical activity and form additional opportunities to improve the quality of teaching mathematics in a digital school, to support the formation of the demanded professional competence -computational thinking. To form the appropriate skills that determine the essence of special computational thinking, the authors propose to include game educational spaces based on digital gamification resources into students' mathematical activities. The research aims to resolve the contradiction between requirements of the modern economy for specialists' high level of computational thinking and an insufficiently developed methodological base for training graduates that meets these requirements. The purpose of this research is to study the features of using gamification technologies in teaching mathematics to form the skills and abilities that make up the essence of computational thinking. The article describes directions of educational and cognitive mathematical activity based on the principles of gamification. The authors clarify the concept of “computational thinking”, which includes a system of actions for activating patterns, connections between them from human memory, and compile an effective algorithm for solving them: to obtain relevant information on advanced technological developments; to state the problem and model; to use a software product with mathematical content.
dc.relation.ispartofseries Eurasia Journal of Mathematics, Science and Technology Education
dc.subject algorithm
dc.subject challenges of the future
dc.subject digital technologies
dc.subject educational space
dc.subject game world with mathematical content
dc.subject gamification
dc.subject HTML 5 language
dc.subject thinking process
dc.title Formation of Computational Thinking Skills Using Computer Games in Teaching Mathematics
dc.type Article
dc.relation.ispartofseries-issue 10
dc.relation.ispartofseries-volume 17
dc.collection Публикации сотрудников КФУ
dc.relation.startpage 1
dc.source.id SCOPUS13058215-2021-17-10-SID85114736435


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  • Публикации сотрудников КФУ Scopus [24551]
    Коллекция содержит публикации сотрудников Казанского федерального (до 2010 года Казанского государственного) университета, проиндексированные в БД Scopus, начиная с 1970г.

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