Электронный архив

Gaming industry trends in new generation specialist training in university environment

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dc.contributor.author Piralova O.F.
dc.contributor.author Gerasimenko S.A.
dc.contributor.author Kuznetsov V.V.
dc.contributor.author Popova O.V.
dc.contributor.author Subbotin G.V.
dc.contributor.author Kolomyts O.G.
dc.contributor.author Mashkin N.A.
dc.date.accessioned 2021-02-26T20:47:40Z
dc.date.available 2021-02-26T20:47:40Z
dc.date.issued 2020
dc.identifier.uri https://dspace.kpfu.ru/xmlui/handle/net/163196
dc.description.abstract © 2020, Dorma Journals. All rights reserved. The research urgency is caused by the search for effective approaches to interactive transformation of a new generation specialist training process in the conditions of innovative interaction between educational environment of the University and the video game sphere. In this regard, this article is aimed at revealing the features and technologies of implementing priority trends in the gaming industry in the training of a new generation specialists in the educational environment of the University. In the course of pedagogical monitoring – the leading method of research, the structure and content of trends in the gaming industry in the interactive transformation of University student training are determined. The article reveals the modern understanding of the concept of the gaming industry, defines its priorities in the fields of education. The authors have established the structure and content of the classifier of functional posts in the gaming industry in the training of a new generation specialist in higher education. Based on the results of the research, an interactive model for implementing priority trends in the gaming industry in the training of a new generation specialists in the educational environment of a University is substantiated. The materials of the article can be useful in the development and implementation of various methods and practices in the services of the gaming industry and in the educational process of the University.
dc.subject Educational environment
dc.subject ESports
dc.subject Game industry
dc.subject Gamer
dc.subject New generation specialist
dc.subject Trends in the game industry
dc.subject Typology of video and computer games
dc.title Gaming industry trends in new generation specialist training in university environment
dc.type Article
dc.relation.ispartofseries-issue 3
dc.relation.ispartofseries-volume 8
dc.collection Публикации сотрудников КФУ
dc.relation.startpage 1132
dc.source.id SCOPUS-2020-8-3-SID85090756269


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  • Публикации сотрудников КФУ Scopus [24551]
    Коллекция содержит публикации сотрудников Казанского федерального (до 2010 года Казанского государственного) университета, проиндексированные в БД Scopus, начиная с 1970г.

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