Kazan Federal University Digital Repository

Overview on Modern Serious Games for Regional and Minority Languages Promotion

Show simple item record

dc.date.accessioned 2019-01-22T20:56:53Z
dc.date.available 2019-01-22T20:56:53Z
dc.date.issued 2018
dc.identifier.issn 2161-1343
dc.identifier.uri https://dspace.kpfu.ru/xmlui/handle/net/149566
dc.description.abstract © 2017 IEEE. the article presents the analysis of gamification software for the minority languages promotion. Gamification is a concept of using videogame aspects that invoke pupil's motivation and interest in the educational software. The aim of the paper is to provide an overview on the current situation with the modern software that can be used to teach regional or minority languages. Gamification software can be considered as a pioneering means ad hoc. The results of this analysis provide information that will allow to conclude, whether development of new type of gamification software for regional and minority languages promotion is necessary.
dc.relation.ispartofseries Proceedings - International Conference on Developments in eSystems Engineering, DeSE
dc.subject Gamification
dc.subject Minority Languages
dc.subject Regional Languages
dc.subject Software
dc.title Overview on Modern Serious Games for Regional and Minority Languages Promotion
dc.type Conference Paper
dc.collection Публикации сотрудников КФУ
dc.relation.startpage 120
dc.source.id SCOPUS21611343-2018-SID85056195768

Files in this item

This item appears in the following Collection(s)

  • Публикации сотрудников КФУ Scopus [24551]
    Коллекция содержит публикации сотрудников Казанского федерального (до 2010 года Казанского государственного) университета, проиндексированные в БД Scopus, начиная с 1970г.

Show simple item record

Search DSpace

Advanced Search


My Account