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New automata definition of language for game development

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dc.contributor.author Ziatdinov M.
dc.contributor.author Khafizov M.
dc.date.accessioned 2018-09-19T22:57:21Z
dc.date.available 2018-09-19T22:57:21Z
dc.date.issued 2016
dc.identifier.uri https://dspace.kpfu.ru/xmlui/handle/net/145823
dc.description.abstract © 2016 Taylor & Francis Group, London.In this paper, we describe a novel Domain-Specific Language (DSL), which is useful for describing AI in games. This DSL is based on a firm theoretical ground of finite automata theory. We provide full specification of the language and discuss the optimized implementation. We use this DSL in the development of an educational game “Bolgar XIV”.
dc.title New automata definition of language for game development
dc.type Conference Paper
dc.collection Публикации сотрудников КФУ
dc.relation.startpage 61
dc.source.id SCOPUS-2016-SID85018693307


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  • Публикации сотрудников КФУ Scopus [24551]
    Коллекция содержит публикации сотрудников Казанского федерального (до 2010 года Казанского государственного) университета, проиндексированные в БД Scopus, начиная с 1970г.

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