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Usage of gamification theory for increase motivation of employees

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dc.contributor.author Kamasheva A.
dc.contributor.author Valeev E.
dc.contributor.author Yagudin R.
dc.contributor.author Maksimova K.
dc.date.accessioned 2018-09-18T20:40:54Z
dc.date.available 2018-09-18T20:40:54Z
dc.date.issued 2015
dc.identifier.issn 2039-9340
dc.identifier.uri https://dspace.kpfu.ru/xmlui/handle/net/142219
dc.description.abstract © 2015, Mediterranean Center of Social and Educational Research. All rights reserved. Games have amazing ability to hold people's attention for a long time, build relationship, win recognition and develop creativity. Games can be considered as a sample of motivation and job involvment, so now we are trying to apply these techniques into the labor process. In the following article gamification term is given and history of gamification theory is analyzed. Besides problems of application of gamification method in sector of national economy are examined. Also analysis of the possibilities of implementation this theory to the Russian reality is presented.
dc.relation.ispartofseries Mediterranean Journal of Social Sciences
dc.subject Employment
dc.subject Gamification
dc.subject Motivation
dc.subject Payment
dc.subject Wage
dc.title Usage of gamification theory for increase motivation of employees
dc.type Article
dc.relation.ispartofseries-issue 1S3
dc.relation.ispartofseries-volume 6
dc.collection Публикации сотрудников КФУ
dc.relation.startpage 77
dc.source.id SCOPUS20399340-2015-6-1S3-SID84924278066


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  • Публикации сотрудников КФУ Scopus [24551]
    Коллекция содержит публикации сотрудников Казанского федерального (до 2010 года Казанского государственного) университета, проиндексированные в БД Scopus, начиная с 1970г.

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