dc.contributor.author |
Gaisin R. |
|
dc.contributor.author |
Sharifullina K. |
|
dc.contributor.author |
Kashapov R. |
|
dc.date.accessioned |
2018-04-05T07:10:04Z |
|
dc.date.available |
2018-04-05T07:10:04Z |
|
dc.date.issued |
2017 |
|
dc.identifier.issn |
1757-8981 |
|
dc.identifier.uri |
http://dspace.kpfu.ru/xmlui/handle/net/130178 |
|
dc.description.abstract |
© Published under licence by IOP Publishing Ltd. We have presented real-time post-processing shader, which produces the effect of ambient occlusion and edge detection at the same time. The shader is written in two versions: in Pixel Bender 2.5 (for test purposes) and in AGAL (for real-time rendering). The algorithm is simple to implement and can be easily extended to other higher-level shader languages. It uses only depth texture without screenspace normal texture and without additional noise texture, which is key component of a rendering pipeline of most of known screenspace ambient occlusion algorithms. |
|
dc.relation.ispartofseries |
IOP Conference Series: Materials Science and Engineering |
|
dc.title |
A shader for simultaneous ambient occlusion and edge detection for reverse engineering |
|
dc.type |
Conference Paper |
|
dc.relation.ispartofseries-issue |
1 |
|
dc.relation.ispartofseries-volume |
240 |
|
dc.collection |
Публикации сотрудников КФУ |
|
dc.source.id |
SCOPUS17578981-2017-240-1-SID85034079778 |
|