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dc.contributor.author | Gaisin R. | |
dc.contributor.author | Sharifullina K. | |
dc.contributor.author | Kashapov R. | |
dc.date.accessioned | 2018-04-05T07:10:04Z | |
dc.date.available | 2018-04-05T07:10:04Z | |
dc.date.issued | 2017 | |
dc.identifier.issn | 1757-8981 | |
dc.identifier.uri | http://dspace.kpfu.ru/xmlui/handle/net/130178 | |
dc.description.abstract | © Published under licence by IOP Publishing Ltd. We have presented real-time post-processing shader, which produces the effect of ambient occlusion and edge detection at the same time. The shader is written in two versions: in Pixel Bender 2.5 (for test purposes) and in AGAL (for real-time rendering). The algorithm is simple to implement and can be easily extended to other higher-level shader languages. It uses only depth texture without screenspace normal texture and without additional noise texture, which is key component of a rendering pipeline of most of known screenspace ambient occlusion algorithms. | |
dc.relation.ispartofseries | IOP Conference Series: Materials Science and Engineering | |
dc.title | A shader for simultaneous ambient occlusion and edge detection for reverse engineering | |
dc.type | Conference Paper | |
dc.relation.ispartofseries-issue | 1 | |
dc.relation.ispartofseries-volume | 240 | |
dc.collection | Публикации сотрудников КФУ | |
dc.source.id | SCOPUS17578981-2017-240-1-SID85034079778 |